In T13 Annexes are the abilities of the Characters and Descendants are described as Annexes. They come in a number of types, Skills, Talents, Powers and Superskills and are defined from the Facets Annexed together. Each Annex must have a Root Facet and a Channelling Facet, the Annex can be rolled as either Facet, but it normally rolls as the Channelling Facet. Generally the Channelling Facet controls the type of Attack the Annex prefers to create.
Awe ___ ♦
If you want a character to be an actor, painter, sculptor or a musician then you will want an Awe Root.
Emotional and Spiritual Annexes
If you need a character with Mesmeric, Charming, or even Shamanistic powers then you'll want an Awe Channel.View alone
Burden _ _ ♣
Object, Ownership and wealth based Annexes
If you want an Annex based around owning things then Burden is the Root for you.
Mass and ownership Annexes
If you want an Annex that grants you control over masses or grants you ownership of things then Burden is the Channel you require.View alone
Craft ___ ♦
Practical, object creation, maintenance and repair Annexes
If you want to build something or repair something, if you want to be a plumber, builder, smith or mechanic then you will want a Craft Rooted Annex.
Delicate, precision or complex Annexes.
If you wish to build a Master or Virtuoso Annex, that allows you delicate control then this is the Channel to choose.View alone
Dominion ___ ♣
Political or Social Annexes
If you want a fast-talk, spin-doctor, politics, or lie detector Annex you will want a Dominion Root.
Control or psychological Annexes
If you want to have a Hypnosis, Remote control, Piloting, or Driving Annex you may want a Dominion Channelling Facet.View alone
Enigma _ _ ♥
Secretive, occult or Mysterious Annexes.
If you have secret training, have joined a secret society or are a master occultist then Enigma is probably the Root Annex for you.
Hiding, confusing, Annexes
If you have the gift of the gab, want to hide in plain sight or dazzle and confound people your Annex wants to have an Enigma Channelling Facet.View alone
Fury ___ ♣
Water, Anger and Negative emotion based Annexes
If you want a Character with Water-bending, Anger-based Psychokinesis or a Poltergeist then Fury is the Annex Root for you.
Aggression, Noise and Action Annexes
The ideal Channelling Facet for any Machine-gun toting action hero or rock guitarist is Fury.View alone
Gossamer ___ ♠
Hand or breath based Annexes
If you want to build an Annex for a painter or a dragon then a Gossamer Root is a good place to start.
Strength, sound or textile Annexes
When you are building a strong-man, a singer or musician, or even a web-slinging silk-worm themed superhero then they might need a Gossamer Channelling Facet.View alone
Heresy ___ ♥
Fiction, Banned or Heretical Annexes
If you want an Annex that represents forbidden magic or technnology, perhaps you're after that clone army you've always wanted, then you might need a Heresy Root.
Lies, Deception and Fiction Annexes
Every writer, actor or conman will want at least one Annex with a Heresy Channelling Facet.View alone
Inertia _ _ ♠
Momentum, mass and survival Annexes
If you are building a strongman or wilderness survival expert you probably will want an Inertia Root Facet
Motion and Endurance Annexes
If you are playing a top notch pilot, a bus driver or an Iron-Man athlete you will want an Inertia Channelling Facet.View alone
Jeer _ _ ♥
Jokes and Humour based Annexes
If it's meant to be funny then you want Jeer as the Root Facet
Illusions, Deceptions, Satire and Mimicry Annexes
If you want to play a master illusionist, an actor or a conman then you may want a Jeer Channelling Facet
Key ___ ♠
Logical, Intelligence, Investigation based Annexes
If you want to play an Edwardian Consulting Detective, policeman, scientist or philosopher then you probably want an Annex with a Key Root Facet.
Senses, Perception, Lockpicking and Penetration Annexes
If you want an Annex to allow you to sense, perceive, open or enter something or somewhere then you want a Key Channelling Facet.View alone
Liberty ___ ♥
Dream, Game, Luck, Freedom based Annexes
If you want an Annex for a rebel, a dreamer or a gamer then you want a Liberty Root Facet
Luck, Magic, Escapology, Games, Annexes
If you are playing a pinball wizard or just a lucky son-of-a-gun then you are going to want a Liberty Channelling AnnexView alone
Miasma _ _ ♠
Chemical, Rotting, Foulness, Corruption based Annexes
If you are planning on playing a Chemist, or if you are playing a plague demon or sentient compost heap Miasma is the Annex Root you'll need.
Chemical, Toxin, Poison based Annexes
If want to build a poison, toxin or just whip up some chemistry you might need to think about a Miasma Channelling AnnexView alone
Nature _ _ ♥
Natural abilities, Body-part based Annexes
If you are looking to play an animalistic character (or perhaps just build yourself an animal companion) then you are going to want lots of Nature Rooted Annexes
Annexes to do with Nature and nurturing
Been worrying how to build that Motherhood, Gardening or Parenting Annex? Well you might need to look at Nature Channelling FacetsView alone
Orthodox _ _ ♦
Lore, Knowledge based Annexes
When you are building Annexes or Descendants that define what the Character knows then you may need an Orthodox Root Facet.
Teaching and Learning Annexes
If you planning on playing a Teacher or a Student you are going to need a few Annexes and Descendants with an Orthodox Channelling Facet.View alone
Phoenix ___ ♥
Fire, healing and passionate Annexes
When you are building a passion driven annex or anything that is powered off a fire you might want a Phoenix Root Facet
Healing and Burning Annexes
Whether you want to play a doctor, build a flamethrower or occasionally shout "Flame On" you will want a Phoenix Channelling FacetView alone
Quiet _ _ ♦
Books, Mental, Serene, Meditation based Annexes
If you are playing a student, especially of eastern arts or religions then you may want a Quiet Root Facet.
Silent, wooden or book learning Annexes
If you are playing a stealthy assassin, an Eelafin tree-shaper or simply a bookish nerd you might require a Quiet Channelling FacetView alone
Rook _ _ ♣
Passive, defensive and strategic based Annexes
If you are planning on playing a military man or if you are trying to build a Passive or defensive Annex then you probably want a Rook Root Facet.
Defensive and Protective Annexes
If you want to build a protective amulet, a suit of armour or just have a skill in Parrying then you want a Rook Channelling annex.View alone
Sin ___ ♣
Evil, unethical or, Immoral based Annexes
Got a Villain you are trying to give some skills to, you need this Sin Root Facet
Vice, Sin and Evil Annexes
Evil... Eeeeeviiiil... Perhaps you have a diabolical Warlock that you need to power up or a nefarious master thief, or perhaps the universes best slaver, maybe a Sin Channelling Facet will help.View alone
Trial ___ ♠
Warfare, sport, competition and attacking based Annexes
If you need a skill in football, or basic soldiering, or really want to focus on attacks then you are going to need a Trial Root Facet
Attacks, Metal, Cybernetic and Hacking Annexes
Absolutely need to replace a limb with a psychocannon, or just need to be the best axeman in the business then you'll want a Trial Channelling Facet.View alone
Virtue _ _ ♦
Virtue, Moral, Ethical Annexes
If you want a power called Ethics, Goodness, Morality, Virtuous, or even Benign Dictator then you are going to need a Virtue Root Facet
Saintly or energy Annexes
Perhaps you'd like to throw lightning-bolts or light a room with the glow of your halo, better pick a Virtue channelling Facet then.View alone
Wyrd _ _ ♣
Fate, Destiny, Magic, Law, Judgement based Annexes
If you want to play a Law Lord, a mage or a Judge you might need some Annexes with a Wyrd Root Facet
Magic, Chi, Law, Judgment, Reward and Punishment Annexes
If you need to build a magic spell that manipulates Chi or Punishes the guilty then you probably need a Wyrd Channelling FacetView alone
Yonder _ _ ♠
Range, Distance, Location and reach based Annexes
If you want to do something over there you might want a Yonder Root Facet
Range, Reach or Space/Location Annexes
If you haven't picked a Yonder Root and want to act at a distance then you will probably want a Yonder Channelling FacetView alone
Zeal ___ ♦
Faith, Belief, religious and travel based Annexes.
Any Annex that involves prayer is almost certainly a Zeal Root Facet
Movement, Change and Vehicle Annexes
If you are planning on playing a marathon runner, a stunt-driver or just a skill in getting there then you'll be wanting a Zeal Channelling FacetView alone