Cores

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A Character's Core is like the Root Facet of their Personality Annex. It may grant them an extra way of gaining Chi or it may give them a special ability or it might make them better at doing something under a specific circumstance.

Awe ___ ♦

Core

Enhancer

The Character may choose one Nimbed effect and add it to any Annex for an activation cost of that Facet’s Boon Reduced x2 Sway (Boon Reduced Chi).

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Burden _ _ ♣

Core

Wielder

When the character is holding/wearing or using a specific descendant/trophy/monolith/artefact add a success level.

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Craft ___ ♦

Core

Crafter

Add Craft Boon Reduced to all Skill Annex rolls and all Item Creation Ordeal cards.

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Dominion ___ ♣

Core

Dominator

Gain Chi when you give orders, exert authority or power.

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Enigma _ _ ♥

Core

Significator

May choose any one Wyrd Tarot card as a significator and may play any card, calling it their significator by paying the Face value of the significator in Sway. E.g. Fay can play a two of spades and call it a “Spot Hidden” by paying 6 points of Chi.

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Fury ___ ♣

Core

Aggressor

Gain Chi when you lose your temper, shout, or argue.

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Gossamer ___ ♠

Core

Poser

Gain Chi whenever you recite your catchphrase or strike a dramatic pose.

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Heresy ___ ♥

Core

Pretender

Character may choose a second personality and gain Chi from it also. Characters may change this second personality for Heresy Boon Reduced points of Chi.

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Inertia _ _ ♠

Core

Worker

If the character takes their time they will automatically completely succeed (cannot be used during combat.) for a cost of one Chi.

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Jeer _ _ ♥

Core

Joker

Gain Chi and +1 success level when another nearby laughs.

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Key ___ ♠

Core

Sensor

The character has an extra sense, often a danger sense or sixth sense. This is built as a free annex based on the Key Facet Boon (1-11 Skill, 12-21 Talent, 22-26 Power).

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Liberty ___ ♥

Core

Prevailer

Ignore a Handicap when triggered by paying Sway equal to the Handicap Boon Reduced (half the normal reward).

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Miasma _ _ ♠

Core

Barber

The character can swap wound Dæmons with another character for a cost of 1 Chi per wound if the new target of the wound is willing and 6 Chi per wound if unwilling

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Nature _ _ ♥

Core

Master

The character has one chosen environment in which they automatically gain one level of success.

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Orthodox _ _ ♦

Core

Philosopher

Additional I-Ching (can be changing or unchanging and grant * power).

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Phoenix ___ ♥

Core

Doctor

The character may choose one Incarna, when using or trying to effect that Incarna add one level of success.

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Quiet _ _ ♦

Core

Greeter

Gain Chi when they speak to a stranger or group of strangers.

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Rook _ _ ♣

Core

Evader

The character is immune to one attack type or one level of Wound Dæmon (below the Rank of Carnage) E.g. all Fatal Wounds or all Hack wounds

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Sin ___ ♣

Core

Consumer

Gain Chi when you consume something (food, cigarette, drugs, money, credits, alcohol, human hearts, soul, etc -- pick one).

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Trial ___ ♠

Core

Attacker

Character has a “special move” that when used adds two success levels to the result automatically.

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Virtue _ _ ♦

Core

Preacher

Gain Chi whenever you talk about your beliefs, quote a text, or act in accord with your beliefs.

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Wyrd _ _ ♣

Core

Cheater

Chi/Sway cost or difficulty for one chosen effect is halved. (E.g. Reload for 4 Chi, specific sidestep for half price, increase Scale for 1/4 Max Chi, etc.)

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Yonder _ _ ♠

Core

Traveller

The Character has an additional Annex (1-11 Skill, 12-21 Talent, 22-26 Power) that grants an extra mode of Travel. E.g. Fleet-footed Skill, Flying Talent or a Lea Walking Power.

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Zeal ___ ♦

Core

Meddler

Character has an additional point of Twist (whether they can gain Twists or not). Normally the character would be restricted to the number of Handicaps that they had and require a Dæmonic Handicap or Annex to generate Twists.

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