Incarnas

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In T13 the Incarna defines the thing that a Descendant or Character is made from. Everything that exists (and some things that don't) have an Incarna. Each Facet has its own Incarna type. The Facet you have picked as your Incarna Facet is also known as your Formation Facet. Incarna can affect all manner of things about the Character and Descendants, but rarely requires any special mechanics or rules.

Awe ___ ♦

Incarna

Spirit (Ka)

As Awe is the Facet of Spirit its Incarna is Spirit. The Ka is the living soul that leaves the body upon death in the ancient religion of Egypt and echoes of this belief are found within most religions. Pick this Facet Incarna if you are wanting to play a ghost or nature spirit, or perhaps a Djinn or Familiar.

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Burden _ _ ♣

Incarna

Earth.

Burden is the Incarna Facet to choose if you wish to build a statue, or play a living rock. Gemstones, Earth Elementals (Gnomes) and buildings can also share this Incarna.

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Craft ___ ♦

Incarna

Toil (High craft of prolonged time)

Craft is the Incarna to pick if you wish to play or build a carefully constructed, fiddly mechanical thing. You might want a robot or mechanimal to be made from Toil, many works of art are actually made from Craft.

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Dominion ___ ♣

Incarna

Group

When you want to play or build a society or social construct (such as a Pact, a Guild, a Company or even a family), or if you wish to play a social insect hive (or a Vermis Bulmäs) then you want a Dominion Incarna.

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Enigma _ _ ♥

Incarna

Riddle (Codes, Puzzles).

If you are trying to create a code, or a puzzle, or if you are wanting to play a enigmatic creature of unknown origin then Enigma is the Incarna for you.

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Fury ___ ♣

Incarna

Elemental Water

All liquids are descended from or are siblings of Elemental Water. Ever changing and unpredictable it is a very suitable Incarna for any liquids, potions or water nymphs, sirens or undines.

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Gossamer ___ ♠

Incarna

Elemental Air (Gases)

Need to build a gaseous weapon, or want to play a Sylph? Then Gossamer is the Incarna for you.

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Heresy ___ ♥

Incarna

Fiction

Whether you are constructed a delicately balanced web of deceit, writing a pulp sci-fi ebook, or want to play an escaped fictional character on the run in the real world then Heresy is the Incarna Facet for you.

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Inertia _ _ ♠

Incarna

Time

If you want to manipulate time creating a save-point Chronolith event, or play a being that is a living moment then you will be wanting an Inertia Incarna.

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Jeer _ _ ♥

Incarna

Illusion

Whether you want to create an illusionary wall, a hologram, or if you want to play a Toon, hallucination or a mockery of human life risen from the grave then the Jeer Incarna is for you.

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Key ___ ♠

Incarna

Inspiration

If you want to build a meme, a memory or play a being composed of pure thought then Key is the Incarna for you.

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Liberty ___ ♥

Incarna

Dreams

If you wish to create a nightmare or want to play a creature composed entirely of dreams then you want a Liberty Formation Facet

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Miasma _ _ ♠

Incarna

Toxin

Whether you wish to create some deadly Iocaine powder, develop nerve gas, an anabolic steroid, mutagenic compound or play a character who has ingested so much poison that their touch has become deadly, you want the Miasma Incarna.

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Nature _ _ ♥

Incarna

Flesh (Blood and Bone)

This is the most commonly selected Incarna, it is the Incarna of human beings and animals, nine times out of ten your character will have a Nature Formation Facet and Incarna.

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Orthodox _ _ ♦

Incarna

Truth (Data)

Perhaps you are trying to collect data, or want to write something down, or maybe you wish to play a living word, if so you are after the Orthodox Truth Formation Facet and Incarna.

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Phoenix ___ ♥

Incarna

Fire (Plasma)

Whether you want to model a campfire, summon a blazing, conflagration elemental or play an alien composed of intelligent plasma filaments you will probably want a Phoenix Formation Facet.

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Quiet _ _ ♦

Incarna

Wood

When you need to model plants, or any wooden structure, or if you have a pressing need to play a sentient vegetable then you'll want to look at a Quiet Formation Facet.

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Rook _ _ ♣

Incarna

Defence

If you are trying to build a suit of armour or even a castle, you will require the Rook Incarna. If you want to play a smart shield or flak jacket then you will want a Rook Formation Facet. The Defence Incarna automatically grants a Descendant the Passive Rook nimbed.

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Sin ___ ♣

Incarna

Vice

When you are building a descendant that is a vicious new street drug, or you want a black magic totem or you are playing an anthropomorphic representation of a deadly sin then you will want the Sin Formation Facet.

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Trial ___ ♠

Incarna

Metal

Whether you're thinking about swords, cars, planes, or full-body cyborgs, a Trial Formation Facet will grant you that Metal Incarna.

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Virtue _ _ ♦

Incarna

Energy

Maybe you want to model a power source or you'd like to train electricity or you just want to play an alien that is a living psionic energy field, well then the Virtue Incarna is for you.

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Wyrd _ _ ♣

Incarna

Fate

Curses, magick and the magical creatures of the Wyrd (Fairies, or Fæ if you prefer), and some Eelafin and Solos may have a Wyrd Incarna

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Yonder _ _ ♠

Incarna

Space (Locations)

When you need to build a Location (a special type of descendant) or play a sentient building or grove, then you will want a Yonder Formation Facet.

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Zeal ___ ♦

Incarna

Faith

Whether a prayer, a belief or even a god that you are trying to model you should consider a Zeal Formation Facet.

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