Monsters

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When a Ref is building a plot they will often decide to include a Monster in the story. Monsters are often the embodiment of one side of the conflict. Each Facet has its own type of Monster, and they are all found here.

Awe ___ ♦

Monster

The Monster is a Fear or Anxiety embodied. They are quite diverse in form but are always able to cause Psychology Test attacks such as Fear, Terror or Horror.

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Burden _ _ ♣

Monster

The Monster is an object imbued with the semblance of life. Artificial in nature usually, the living object is tough and strong, able to double scores when appropriate for their form.

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Craft ___ ♦

Monster

The Monster is actually a creator of other Monsters. The spawn are often less powerful than the creator, but in some cases are unique and more powerful. The creator may not be directly encountered until late in the Story.

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Dominion ___ ♣

Monster

The Monster is a group or swarm of lesser monsters, it might be an Army, a pack of Bulmäs, a Fortress or a Battle Moon.

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Enigma _ _ ♥

Monster

The Monster is a shadowy figure pulling strings behind the scenes. This may just be an ordinary villain, but their ability to pass unnoticed should be bordering upon the unnatural. Perhaps they use psychic powers or magic to pass unnoticed, perhaps they are a hacking whiz, able to bounce phone calls through international relays with some multinational or another picking up the tab without realizing, perhaps they are one of the Huldra, the hidden people - who may be the Fæ or maybe they are actually the imaginary friend of one of the characters now made real(ish) by an alien or a Dæmon.

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Fury ___ ♣

Monster

The Monster is the embodiment of an Emotion, usually a negative one. Such Monsters are often capable of supernatural actions, such as telepathy, shape-shifting, or even undying.

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Gossamer ___ ♠

Monster

The Monster is immensely physically powerful, although often its form may not reveal it. It often demonstrates supernatural power as well as strength and toughness. Such monsters are often immune to Mortal Wounds always able to slink off instead of dying.

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Heresy ___ ♥

Monster

The Monster is looks entirely like something else. Perhaps they are a Demon in the form of an innocent child, or maybe they are a shape-shifter or face-dancer, able to change their appearance as they like, then again perhaps they're just the old Janitor in a monster costume.

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Inertia _ _ ♠

Monster

The Monster is inexorable, it does not stop and cannot be killed by any normal means. Inertial Monsters are immune to Mortal and Carnage wounds until stacked out. They do not gain additional Handicaps.

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Jeer _ _ ♥

Monster

The monster is a mockery - usually a corpse animated by a low-level Increated to create Undead, but it may be a ghost, a machine or even an animal that mocks something else. The monster may even be a hallucination.

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Key ___ ♠

Monster

The Monster is a hunter or tracker, it should favour harrying attacks and hit and run tactics. Typically such a Monster will vanish or flee if it is wounded, only to reappear when healed. The hunter may be fooled by false trails, but never for long. Hunters are usually immune to Carnage and Mortal Wounds until the Zenith of the story (such wounds are taken as Crippling Wounds instead).

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Liberty ___ ♥

Monster

The Monster is nightmarish, or dreamlike. Such Monsters either exist in a purely psychological realm, appearing as dreams and hallucinations, that cannot really be fought and don’t physically exist, or they are extremely dangerous and powerful Monsters that really exist and always cause Psychological Tests in those that meet them, and may be magical or supernatural in power.

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Miasma _ _ ♠

Monster

The monster is a mutant or chimerical creature made from parts of others. This monster type is the oldest perhaps, you’ll find examples throughout the ancient world, particularly in Greek myth. The Mutant will often be larger, and may be malformed or unsymmetrical, with odd numbers of limbs, eyes, horns, or even heads. The Chimera will blend multiple animals together to create a new creature that combines features of all the “parent” creatures, preserving the best of all species.

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Nature _ _ ♥

Monster

The Monster is a force of nature, perhaps a literal elemental or more likely metaphorical. Such Monsters always pull and play an additional Ordeal card, often as on collateral damage

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Orthodox _ _ ♦

Monster

The Orthodox Monster is a tyrant, often a part of the system (in that it acts as a method of control over a population). A Tyrant monster may have troops that protect it, or work for it, or it may simply be so personally powerful that it can achieve its own goals.

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Phoenix ___ ♥

Monster

The Monster is the embodiment of a positive force or emotion. Such Monsters are often a counter point, or are opposed to, another Monster. Phoenix Monsters are usually capable of causing positive (and sometimes negative) emotions via a Psychology Test in those that see them, and while they may be positive in nature, they are not necessarily good, or altruistic in their actions.

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Quiet _ _ ♦

Monster

The Quiet Monster is exactly that, almost (or entirely) silent. It is the creeping death or the cat-footed predator that strikes without warning from ambush and vanishes without trace. Quiet Monsters may pull an play an additional card when they act silently.

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Rook _ _ ♣

Monster

The Monster is a guardian, it guards a certain territory, path, treasure or person. It reduces all wounds caused to it by one level automatically.

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Sin ___ ♣

Monster

The Sin Monster is an embodiment of a specific vice, taboo, or sin, often in the form of a human Villain. They often have annexes and Handicaps that reflect their embodied vice or sin, and are often at least partially supernatural. Sin Monsters may double their Score when appropriate to their embodiment.

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Trial ___ ♠

Monster

The Monster is a combat specialist of some sort. All wounds it causes are one level greater than drawn. Carnage draw a second card when played and add that without increase.

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Virtue _ _ ♦

Monster

The Monster is a ‘Friendly’ monster, that will almost certainly be misunderstood and attacked by some. These monsters gain a success level (or draw and play an additional card) when working with another.

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Wyrd _ _ ♣

Monster

The monster is a creature of the Fæ, it can draw and play Yarn cards or Wyrd Tarot cards. The Wyrd Monster usually has a Wyrd hand with extra cards equal to its Scale Reduced (minimum of +1). A powerful Wyrd Monster might have up to 14 cards.

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Yonder _ _ ♠

Monster

The Monster is an alien, an outsider. It may just be a metaphor for alienation, or literally be an extra-(or ultra)-terrestrial. Such monsters are usually obvious and inhuman, not just to look at, but in the way they think and behave. They have apparently supernatural powers and abilities, but often make do with advanced technologies (in the form of additional Descendants).

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Zeal ___ ♦

Monster

The Monster is religious or spiritual in nature. Often exceptionally powerful, when acting according to their nature, or following their belief system, they may draw and play an additional Ordeal card, increase a Wound as they cause it, or reduce a Wound they receive. However, if they act outside of their nature, they are restricted by an automatic GRT of 1.

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