Tones

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In T13 each scene has a Tone. Actions that are in tune with the Tone have an automatic +1 success level. The Referee is final arbiter on what actions are in tune with the Tone.

Awe ___ ♦

Tone

Emotional

Any story that has an Awe Tone is going to be emotional. Whether its the heart-breaking plight of a boy and his dog, or a cancer-ridden mother trying to do the best for her children before she dies, this is the Tone of sad stories that are low on action, but high in characterisation.

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Burden _ _ ♣

Tone

Dark

A story that is dark in Tone is a down-beat tale, often creepy, sinister or morbid.

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Craft ___ ♦

Tone

Creative

A Creative Tone is common in stories about art. If the story is about production, creation of an item then you may want to use a Creative Tone.

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Dominion ___ ♣

Tone

Political

Dense plots about people and societies fill this Tone. The Political Tone is often about shady backroom deals, subtle maneuverings, secrets and private vendettas.

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Enigma _ _ ♥

Tone

Mystery

Perhaps a murderer is afoot, or perhaps there is a deeper mystery abroad. Things are mysterious, evidence doesn't add up, or is missing altogether, perhaps the mystery is who the corpse is or how they got to the top of the mountain in scuba gear... this is not an average police procedural.

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Fury ___ ♣

Tone

Action

Whether its diving through plate glass, car chases, shoot outs, punch-ups, dangling over precipices or just buckling that swash action is about movement, quickly rising body counts and danger. Action Tone is low in Tension, being more about explosions and set pieces than tactical combat, but it can get gritty and real as well.

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Gossamer ___ ♠

Tone

Conversational

Whether its a bunch of off-duty army doctors playing cards, men or women in the barbershop or beauty parlour there's plenty to like about the Conversational tone of the Gossamer Facet. You can tell whole stories and examine deep into a conflict with nothing more than a conversation.

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Heresy ___ ♥

Tone

Fantasy

Whether we are talking about fighting dragons in lonely mountain caves, facing ten thousands orcs from a fortress wall, creeping through the secret passageways of a wizard's tower or disarming megalithic dead-fall traps created by long-lost inhuman civilizations then you might be playing in a Fantasy Tone.

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Inertia _ _ ♠

Tone

Epic

When a story occasionally has to skip months, years or generations of time, or if the plot is of world shattering importance then you might be involved in an Inertia Tone Epic

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Jeer _ _ ♥

Tone

Comedy

Comedies come in many types, from the classical confusion based comedy, the comedy of manners through to gross-out comedies of the modern age. The only thing that unites them all is that it is meant to be funny. There may be witty banter, spoof scenarios or just general tomfoolery but it is all Jeer Tone.

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Key ___ ♠

Tone

Investigative

When an adventure is about clues, and puzzles that can be solved, whether it be a police procedural, scientific investigation, or a gung-ho reporter the Tone is Investigative and the Facet Key.

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Liberty ___ ♥

Tone

Surreal

When an adventure has a strong dream-like quality, or even is a dream, where anything that occurs to the character will be, at least physically, undone when they awaken then you are in a Surreal Tone. It does not have to be a dream, many Daemons and Faeries choose to make reality seem like a dream in order to grant themselves extra abilities that are not so easily disbelieved.

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Miasma _ _ ♠

Tone

Horror

Preying on primal fears, the creeping dread of the unknown that lurks in the dark, monsters, killers, ghosts and things that go bump in the night the Horror Tone is all about unease, tension and scaring the characters (and maybe the players a little).

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Nature _ _ ♥

Tone

Visceral / Sensual

When you want an adventure to have a deep emotional impact, or simply to have a sensual experience then the Tone should be set to Nature.

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Orthodox _ _ ♦

Tone

Historical / Documentary

When the story is trying for historical accuracy or documentary style reportage of events then the Tone may well be Orthodox.

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Phoenix ___ ♥

Tone

Medical

When the bad guy is a virus, you're are trying to save the lives of hundreds of victims of a super-powered rampage downtown or if you are just playing a doctor (with or without a limp) then you may be involved in a Phoenix Tone

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Quiet _ _ ♦

Tone

Suspenseful

Suspense is the lifeblood of the Thriller. The Quiet Tone It governs and is governed by the unknown, creating a need to know and sense of anticipation in the players.

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Rook _ _ ♣

Tone

Restful

When the Tone is nice, peaceful and restful, when there is little or nothing going on in the plot right now, then you are probably enjoying the peacefulness of a Rook Tone.

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Sin ___ ♣

Tone

Immoral

When the characters are up to no good, it always helps if you've got a Tone to match and the Sin Tone will match almost any dark deed.

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Trial ___ ♠

Tone

Combative

Whether you are talking entrenched battlefield maneuvers or simply a screaming exchange of malign curse words, you may benefit from a Trial Tone.

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Virtue _ _ ♦

Tone

Romantic

Momentum and not love may make the world go around, but love can certainly drive a narrative on and the Virtue Tone is the main way it does it. Traditionally romance is a hero and a heroine uniting against the odds, but in these post-modern days that simple equation has a whole lot of other variants.

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Wyrd _ _ ♣

Tone

Magical

When dark wizards gather to perform dark deeds, or elves sing then you may be surrounded by a Wyrd Tone.

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Yonder _ _ ♠

Tone

Odyssey / Road Movie

When the song of the open road, sea, sky or space-lanes calls to you it calls in a Yonder Tone.

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Zeal ___ ♦

Tone

Chase

Any chase, whether in a car, ship, plane or on foot across rooftops or through streets is an example of a Chase Tone.

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