Inertia Umbrals and Nimbeds

Posted on Tuesday, March 26th, 2013 at 14:59

Umbral Effects

  • NEED: Relative Motion, Target and/or User must be moving.
  • LIMIT: Score Halved if User is moving.
  • SACRIFICE: Time, the User must wait (taking a Half-Action only) Annex Boon Double Reduced RT phases (or Pips are discarded on RT) before Activation.
  • SPECIAL: Charging Time, the User of the Annex must charge as though in GRT equal to the Inertia Umbral Boon Double Reduced (1) before use. Charging Time reduces GRT after Activation. 

Nimbed Effects

  • FOCUS: Relative Motion, if the User and Target are moving relative to each other add a Success Level.
  • EXPAND: Causes motion in the Target (Inertia Nimbed Boon metres for small objects and Inertia Nimbed Boon Reduced for other Characters and larger objects).
  • REWARD: Time, the target of the Annex (or the Defence that stops the Annex) is affected by an immediate GRT equal to the Inertia Nimbed Boon Double Reduced.
  • TRICK: Momentum, any Spade with a face value lower or equal to Inertia Nimbed Boon Reduced x2 may add directly to the Pips of the card it is attacking with. E.g. Play a Five of Spades (Flesh) as preparation and then a Jack of diamonds (Crippling) to create a Carnage wound (and a random second card).