Trial ___ ♠

Posted on Wednesday, April 24th, 2013 at 22:05
Trial ___ ♠ is the Yang Facet of competition. It is the commencement of hostilities, the cause of war and the source of sports. Whether striving at tournament or struggling to win Trial is continually in conflict with its opposite Rook.

Annex Root

Warfare, sport, competition and attacking based Annexes

If you need a skill in football, or basic soldiering, or really want to focus on attacks then you are going to need a Trial Root Facet

Annex Channel

Attacks, Metal, Cybernetic and Hacking Annexes

Absolutely need to replace a limb with a psychocannon, or just need to be the best axeman in the business then you'll want a Trial Channelling Facet.

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Hacks are an attempt to cut sections of the target off or, in the case of Computer systems, Hack wounds can allow the hacker to control the system. Assuming the wounds created produced a “Hacked” Handicap. Hack scars can include malformed Handicaps for the loss of limbs etc that can occur. Hacks do double damage (x2) against Wood (Quiet), Flesh (Nature), Orthodox (Data), and Toil (Craft) Incarna.

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Character has a “special move” that when used adds two success levels to the result automatically.

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  • Cybernetics
  • Martial Arts
  • Metal
  • Weapons


  • Battle Cries
  • Battle ship
  • Bladed weapons
  • Blindfighting
  • Calibre - specific
  • Cannons
  • Carbines
  • Close Combat one Handed
  • Close combat two handed
  • Clubbing weapons
  • Combat driving
  • Conflict
  • Cuts
  • Dum-Dum bullets
  • Dynamic
  • Edge bullets
  • Energy Weapons
  • Explosives
  • Field Artillery
  • Fighter craft
  • Flame weapons
  • Gas weapons
  • Grenade launchers
  • Grenades
  • Hack Attacks
  • Hack Wounds
  • Hacking
  • Hand drawn ranged weapons
  • Heavy Metal
  • Herne
  • Highly accurate weapons
  • Hiss weapons
  • Improvised weapons
  • Looper bullets
  • Machine and Chainguns
  • Marchs
  • Marksmanship
  • Mars
  • Martial Art - specific
  • Metals
  • Metal
  • Missile Systems
  • Monomolecular weapons
  • Near Silent weapons
  • Pistols
  • Quick draw
  • Rapid fire weapons
  • Rifles
  • Self Holstering weapons
  • Shotguns
  • Sonic weapons
  • Splat weapons
  • Sport - specific
  • Sports
  • Strategy
  • Streetfighting
  • Swords
  • The Morrigun
  • Thrown weapons
  • War
  • Weapon - specific


  • Arena
  • Battlefield
  • Betting shop
  • Billiard room
  • Casino
  • Gamesroom
  • Gym
  • Killing zone
  • Sports field
  • Stadium
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  • "Ah well, you see, the thing is..."
  • "And your point is?"
  • "Are you talking to me?"
  • Blamestorming
  • "Don't start on me"
  • "Have you got a problem with that?"
  • Hypervigilance
  • "I didn't do it"
  • "I've got money"
  • "I've got my mum's thighs."
  • "It wasn't me"
  • "It's not mine"
  • Must respond to criticism
  • "Please don't kill me,"
  • Rationalisation
  • "Right - I'll see you in court."
  • "Sorry"
  • "What are you looking at?"
  • "What did you say?"
  • "What do you want from me?"
  • "What's it to you?"
  • "Who do you think you're talking too?"
  • "Why would you say that?"
  • Witty Comebacks
  • "You can't prove anything"
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Whether you're thinking about swords, cars, planes, or full-body cyborgs, a Trial Formation Facet will grant you that Metal Incarna.

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The Monster is a combat specialist of some sort. All wounds it causes are one level greater than drawn. Carnage draw a second card when played and add that without increase.

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Gain Chi when you compete against another, argue, or fight.

Combat gain Chi when a ♠ is played on you.

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Compete against a Character, in a location or for/with object

If you must best all the members of Cobra-kai in a Karate competition, if you are representing your colony in the interstellar olympics or if you must win the latest hoverboard in a streetrace you are embroiled in a Trial Quest.

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Whether you are talking entrenched battlefield maneuvers or simply a screaming exchange of malign curse words, you may benefit from a Trial Tone.

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Umbral Effects

  • NEED: Competition, will only activate if the Target is equivalent in Scale or higher.
  • LIMIT: Halve Score when User is the Target.
  • SACRIFICE: Peace of mind, (Trial Umbral Boon Reduced Yang).
  • SPECIAL: Automatically wounds the Annex holder (User or Descendant). Trial Umbral Boon Reduced and multiplied by two gives the face value of the wound type required. e.g. 1-7 Distract, 8-11 Flesh, 12-15 Maim, 16-20 Crippling, 21-25 Mortal, 26 Carnage.

Nimbed Effects

  • FOCUS: Competition, any time you can match an Ordeal card played against you in Pips you may Draw and Play an additional card. 
  • EXPAND: Any time the Annex Wounds a Target (or their Descendants) immediately pull and play an additional Card.
  • REWARD: Peace of mind, (Gain Trial Nimbed Boon Chi if the Annex succeeds).
  • TRICK: Spades Flush, anytime the Annex plays more than one Spade all Spades are one Level higher.
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