Wyrd _ _ ♣

Posted on Thursday, April 25th, 2013 at 22:38
Wyrd _ _ ♣ is the Yin Facet of the goddess of destiny. Binding and weaving she envelops everything in her nets of karma, kismet and doom. Her's is the Facet of inevitability, predestination, misfortune and providence, the only Facet able to plan for and predict its opposite Liberty.

Annex Root

Fate, Destiny, Magic, Law, Judgement based Annexes

If you want to play a Law Lord, a mage or a Judge you might need some Annexes with a Wyrd Root Facet

Annex Channel

Magic, Chi, Law, Judgment, Reward and Punishment Annexes

If you need to build a magic spell that manipulates Chi or Punishes the guilty then you probably need a Wyrd Channelling Facet

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Wyrd attacks can be used to capture (and Confine) as well as kill. Additionally snares can be set, and left to attack later on their own. A prepared snare wound can sit waiting as a trap, until someone blunders into it (in fact all traps are essentially snare attacks [although the actual wound type does vary from attack to attack]). Disabling a Snare requires defeating it twice (initially dodging, parrying or ignoring it with a Club ♣ and then disabling it with a Diamond ♦ of equal or higher Pips) otherwise it may affect anyone else that moves through the area/Stage. Snares usually take a while to set (you can't dig a pit trap as easily as swinging a shovel at someone) unless using Magic. Ref's decide.

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Chi/Sway cost or difficulty for one chosen effect is halved. (E.g. Reload for 4 Chi, specific sidestep for half price, increase Scale for 1/4 Max Chi, etc.)

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  • Chronoliths
  • Curses
  • Enchantments
  • Fate
  • Monoliths


  • Algebra
  • Angels
  • Astrology
  • Chains
  • Chronoliths
  • Coincidence
  • Curses
  • Divination
  • Doom
  • Dragons
  • Dwarfs
  • Elves
  • Faeries
  • Fate
  • Fey
  • Fortune Telling
  • Games
  • Giants
  • Goblins
  • Hai-Ku
  • Holography
  • Hypnosis
  • Intuition
  • Karma
  • Law
  • Luck
  • Monoliths
  • Music
  • Nets
  • Numbers
  • Orcs
  • Pegasi
  • Reality
  • Rhyming
  • Shadows
  • Significator - specific
  • Sixth Sense
  • Sleep
  • Snare Attacks
  • Snare Wounds
  • Snares
  • Tarot
  • Totem Animal - specific
  • Trade
  • Traps
  • Unicorns
  • Voices
  • Webs
  • Whips
  • Wyrd Lore


  • Court
  • Faery glen
  • Faery mound
  • Police Precinct
  • Police Station
  • Prison
  • Wizard’s Tower
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  • Assisted at their own birth
  • Attacked by Dæmon/ Fæ
  • Cursed (specify)
  • Dead
  • Doomed (specify)
  • Haunted (specify)
  • Heirloom (specify)
  • Incurable Romantic
  • Legend (specify)
  • Lives in interesting times
  • Lucky / Unlucky Number
  • Medium (to any passing spirit)
  • Mysterious Vanishing (specify)
  • Mystery Birthmark (specify)
  • Nightmares
  • Own Ancestor
  • Part of multiple birth
  • Portents
  • Possessed
  • Prophesy (specify)
  • Saw self born
  • Spirit guide (to any passing Medium)
  • Star crossed (specify)
  • Temporal Paradox
  • Unlucky
  • Visions
  • Weirdo Magnet
  • Weird
  • Will be killed by (specify)
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Curses, magick and the magical creatures of the Wyrd (Fairies, or Fæ if you prefer), and some Eelafin and Solos may have a Wyrd Incarna

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The monster is a creature of the Fæ, it can draw and play Yarn cards or Wyrd Tarot cards. The Wyrd Monster usually has a Wyrd hand with extra cards equal to its Scale Reduced (minimum of +1). A powerful Wyrd Monster might have up to 14 cards.

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Gain Chi when you ask questions, act impartially or are asked for your opinion or verdict.

Combat gain Chi when you prepare with a ♣

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Capture Location, Object, Character or Judge Character

If you are asked to sit in judgement on a decision, or if you must bring in a no good gang of horse rustlers, or just capture hill 14 before dawn, then you may be ensnared in a Wyrd Quest.

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When dark wizards gather to perform dark deeds, or elves sing then you may be surrounded by a Wyrd Tone.

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Umbral Effects

  • NEED: Doom, must have a Wyrd Tarot hand (or Yarn Cards) with Pips equal to Annex Boon Reduced.
  • LIMIT: Only works in liminal spaces and times (e.g. At midnight, dusk, dawn, in a doorway or hedge) or Halve Score
  • SACRIFICE: Mana (Annex Boon Double Reduced Chi).
  • SPECIAL: All recent effects created by the Annex (Ref decides how recently) are instantly undone if the Annex is Crippled for any reason. E.g. A wizard that loses their Wizardry will lose his magical buffs and may even lose his summoned familiar or tower.

Nimbed Effects

  • FOCUS: Doom, Draw Wyrd Nimbed Boon Reduced Wyrd Tarot cards and play Wyrd Nimbed Boon Double Reduced immediately, discard the others.
  • EXPAND: In Liminal Spaces and Times add One Success Level
  • REWARD: Mana (The Annex generates Wyrd Boon Double Reduced Yarn or Twists each use).
  • TRICK: Inevitable, if Wound cards played during the Annex's action fail to penetrate armour or defences, or if inevitable defences fail to stop a Wound, they Draw a card to replace the failed one and add Wyrd Nimbed Boon Reduced Pips.
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