Zeal ___ ♦

Posted on Thursday, April 25th, 2013 at 22:37
Zeal ___ ♦ is the Yang Facet of dynamic motion. It is the dominant, active force that drives enthusiasm, ambition and desire. Earnest and eager it is fervour of fanaticism, faith and confidence of belief. Zeal is the only capable of kicking into action its opposite of Inertia.

Annex Root

Faith, Belief, religious and travel based Annexes.

Any Annex that involves prayer is almost certainly a Zeal Root Facet


Annex Channel

Movement, Change and Vehicle Annexes

If you are planning on playing a marathon runner, a stunt-driver or just a skill in getting there then you'll be wanting a Zeal Channelling Facet

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Attack

Kick

Kick attacks are exactly what they say on tin. A kick, whether it be from someones extended leg or the type of powerful knock that you get when you misfire a shotgun. A Kick wound draws a second card immediately that signifies the damage taken by being knocked down.

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Core

Meddler

Character has an additional point of Twist (whether they can gain Twists or not). Normally the character would be restricted to the number of Handicaps that they had and require a Dæmonic Handicap or Annex to generate Twists.

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Descendants

  • Beliefs
  • Faith
  • Modes of travel
  • Religions
  • Vehicles

Proficiencies

  • Acrobatics
  • Agile
  • Ambitious
  • Athletics
  • Blather
  • Bouncing
  • Calculus
  • Climbing
  • Crawling
  • Dance - specific
  • Dashing
  • Decisive
  • Diving
  • Dodging
  • Drive
  • Driving
  • Dynamic
  • Eager
  • Enduring
  • Energetic
  • Faith
  • Faith Healing
  • Fast talk
  • Flight
  • Flying
  • Guidance systems
  • Kick Attacks
  • Kick Wounds
  • Ley paths
  • Linear accelerator Technology
  • Mythology
  • Piloting
  • Prayers
  • Preaching
  • Propulsion systems
  • Psalms
  • Ransack
  • Rap
  • Religion - specific
  • Riding
  • Rifling
  • Rowing
  • Running
  • Sailing
  • Significator - Specific
  • Skating
  • Skiing
  • Skipping
  • Soaring
  • Spinning
  • Sports
  • Sprinting
  • Steering
  • Surfing
  • Swimming
  • Time travel
  • Tip toeing
  • Totem spirit - specific
  • Uranus
  • Vortices
  • X-dimensional travel

Locations

  • Cathedral
  • Church
  • Coach house
  • Garage
  • Stables
  • Temple
  • Vehicle
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Handicap

Doubt

  • "Is there a god?"
  • Agnostic
  • Anxiety
  • Artificial Personality (specify)
  • Distrusting
  • False Personality (specify)
  • Incredible
  • Lies Inconvincingly
  • Mistrust
  • Sceptical
  • Seeks Explanations
  • Suspicious
  • Untrustworthy
  • Worry's about (specify)
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Incarna

Faith

Whether a prayer, a belief or even a god that you are trying to model you should consider a Zeal Formation Facet.

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Monster

The Monster is religious or spiritual in nature. Often exceptionally powerful, when acting according to their nature, or following their belief system, they may draw and play an additional Ordeal card, increase a Wound as they cause it, or reduce a Wound they receive. However, if they act outside of their nature, they are restricted by an automatic GRT of 1.

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Personality

Fanatic

Gain Chi when you act about or talk about what you are fanatical about.

Combat gain Chi when you play a ♦ as an action rather than attack or preparation.

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Quest

Flee Location / Object / Character

Any time you start running and just keep going you are under the thrall of a Zeal Quest

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Tone

Chase

Any chase, whether in a car, ship, plane or on foot across rooftops or through streets is an example of a Chase Tone.

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Umbral Effects

  • NEED: Triggered Handicap of Boon at least equal to Annex Boon Double Reduced
  • LIMIT: Must be used at the same time as another or after another Annex has been used in the Round or Halve Score.
  • SACRIFICE:  Motion, must move Annex Boon Reduced metres to Activate.
  • SPECIAL: Effects are illusory or can be disbelieved. Targets can use Personality Annex to passively Defend or Soak.

Nimbed Effects

  • FOCUS: The Annex recovers rapidly, take Zeal Nimbed Boon Reduced from the Annex RT to a minimum of the normal GRT of that Annex, and take Zeal Nimbed Boon Double Reduced from GRT (to a minimum of 0).
  • EXPAND: Powerful, Add Zeal Nimbed Boon Reduced to the Annex Boon.
  • REWARD: Motion, Annex causes Motion in either the User or Target equal to Zeal Nimbed Boon metres for small Objects and Zeal Boon Reduced metres for Characters or larger. 
  • TRICK: The user of the Annex is completely immune to the effects of the Annex, even fumbles, bounced attacks or stolen Annexes cannot affect them.
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