Cores
Posted on atA Character's Core is like the Root Facet of their Personality Annex. It may grant them an extra way of gaining Chi or it may give them a special ability or it might make them better at doing something under a specific circumstance.
Awe ___ ♦
Core
Enhancer
The Character may choose one Nimbed effect and add it to any Annex for an activation cost of that Facet’s Boon Reduced x2 Sway (Boon Reduced Chi).
View aloneBurden _ _ ♣
Core
Wielder
When the character is holding/wearing or using a specific descendant/trophy/monolith/artefact add a success level.
View aloneCraft ___ ♦
Core
Crafter
Add Craft Boon Reduced to all Skill Annex rolls and all Item Creation Ordeal cards.
View aloneDominion ___ ♣
Core
Dominator
Gain Chi when you give orders, exert authority or power.
View aloneEnigma _ _ ♥
Core
Significator
May choose any one Wyrd Tarot card as a significator and may play any card, calling it their significator by paying the Face value of the significator in Sway. E.g. Fay can play a two of spades and call it a “Spot Hidden” by paying 6 points of Chi.
View aloneFury ___ ♣
Core
Aggressor
Gain Chi when you lose your temper, shout, or argue.
View aloneGossamer ___ ♠
Core
Poser
Gain Chi whenever you recite your catchphrase or strike a dramatic pose.
View aloneHeresy ___ ♥
Core
Pretender
Character may choose a second personality and gain Chi from it also. Characters may change this second personality for Heresy Boon Reduced points of Chi.
View aloneInertia _ _ ♠
Core
Worker
If the character takes their time they will automatically completely succeed (cannot be used during combat.) for a cost of one Chi.
View aloneJeer _ _ ♥
Core
Joker
Gain Chi and +1 success level when another nearby laughs.
View aloneKey ___ ♠
Core
Sensor
The character has an extra sense, often a danger sense or sixth sense. This is built as a free annex based on the Key Facet Boon (1-11 Skill, 12-21 Talent, 22-26 Power).
View aloneLiberty ___ ♥
Core
Prevailer
Ignore a Handicap when triggered by paying Sway equal to the Handicap Boon Reduced (half the normal reward).
View aloneMiasma _ _ ♠
Core
Barber
The character can swap wound Dæmons with another character for a cost of 1 Chi per wound if the new target of the wound is willing and 6 Chi per wound if unwilling
View aloneNature _ _ ♥
Core
Master
The character has one chosen environment in which they automatically gain one level of success.
View aloneOrthodox _ _ ♦
Core
Philosopher
Additional I-Ching (can be changing or unchanging and grant * power).
View alonePhoenix ___ ♥
Core
Doctor
The character may choose one Incarna, when using or trying to effect that Incarna add one level of success.
View aloneQuiet _ _ ♦
Core
Greeter
Gain Chi when they speak to a stranger or group of strangers.
View aloneRook _ _ ♣
Core
Evader
The character is immune to one attack type or one level of Wound Dæmon (below the Rank of Carnage) E.g. all Fatal Wounds or all Hack wounds
View aloneSin ___ ♣
Core
Consumer
Gain Chi when you consume something (food, cigarette, drugs, money, credits, alcohol, human hearts, soul, etc -- pick one).
View aloneTrial ___ ♠
Core
Attacker
Character has a “special move” that when used adds two success levels to the result automatically.
View aloneVirtue _ _ ♦
Core
Preacher
Gain Chi whenever you talk about your beliefs, quote a text, or act in accord with your beliefs.
View aloneWyrd _ _ ♣
Core
Cheater
Chi/Sway cost or difficulty for one chosen effect is halved. (E.g. Reload for 4 Chi, specific sidestep for half price, increase Scale for 1/4 Max Chi, etc.)
View aloneYonder _ _ ♠
Core
Traveller
The Character has an additional Annex (1-11 Skill, 12-21 Talent, 22-26 Power) that grants an extra mode of Travel. E.g. Fleet-footed Skill, Flying Talent or a Lea Walking Power.
View aloneZeal ___ ♦
Core
Meddler
Character has an additional point of Twist (whether they can gain Twists or not). Normally the character would be restricted to the number of Handicaps that they had and require a Dæmonic Handicap or Annex to generate Twists.
View alone